First devlog

Written by Lou Morens no comments
Classified in : devlog Tags : devlog, double murder, game, unreal engine
For this first devlog post, I think it's important to explain in a few words why I want to migrate the current Ren'Py visual novel to Unreal Engine. I discovered Ren'Py a few years ago and to understand how it worked, I created the game Become Veillorz, in two months from scratch. I was happy to have a tool to create narrative games. I created 3D environments to illustrate my stories and I used them for the visual novels. I always wanted to create interactive and illustrated stories and I created Double Murder based on the novel of the same name. For Ren'Py, I created 3D environments with Blender but in the game, I can only use 2D image rendering. It was very interesting, but I wanted much more.
Two years ago, I wanted to give another dimension to my illustrations and games and I tried Unreal Engine. I took some courses and now I can create my own games like I always wanted. I can propose more interactive stories, with more dialogues, more choices, etc. I have been a computer scientist specializing in object-oriented programming for over 25 years and had taken training to specialize in C++ for Unreal Engine.

So I can now create a new version of all the visual novels, interactive stories and the existing game in Unreal Engine. This devLog is dedicated to the game "Double Murder". For the other games, you can follow their devlog on their dedicated website.

Here are the phases of the project.
Game concept: Completed (12/31/2024)
Game design: In progress (04/30/2025)
Level design: In progress (10/20/2025)
Programming: In progress (12/31/2025)
Testing: TO DO (start 12/01/2025 - end 02/01/2026)
Funding: Epic MegaGrants ? - perhaps: Patreon - Tipeee - ???: In progress

For the programming phase, I want to create a reusable code (Blueprint and C++), so it's more time-consuming, for this game, but I hope it will be easier for the next game. I could also propose this code to the community.
This time, I don't have any screenshots to show you. I only created some BP, C++ class and some UI.

For the game design, I use Articy. I had already scripted the exciting short story and created a game design for the Ren'Py version. So all I have to do now is migrating to Articy and add new features.
I can show you screenshots next time. I have to think about how to show you that without spoilers...
All the main and secondary characters exist in 3D. I modeled them with Blender for the existing games and illustrations. They are rigged and I can import them into Unreal Engine. I have a problem with the hair, but I think I can solve it quickly. For now, I focus on level design, game design and programming.

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